Q: What is the play instinct?
A: It is the instinct for order, the need for rules that, if broken, spoil the game, create uncertainty and irresolution. ”Play is tense,” says Johan Huizinga. “It is the element of tension and solution that governs all solitary games of skill.” Without play, there would be no Picasso. Without play, there is no experimentation. Experimentation is the quest for answers.
Q: You design as though you were playing a game or piecing together a puzzle. Why don’t you just settle on a formula and follow it through to its logical conclusion?
A: There are no formulas in creative work. I do many variations, which is a question of curiosity. I arrive at many different configurations-some just slight variations, others more radical-of an original idea. It is a game of evolution.
Q: Then, the play instinct is endemic to all design?
A: There can be design without play, but that’s design without ideas. You talk to me as if I were a psychologist. I can speak only for myself. Play requires time to make the rules. All rules are custom-made to suit a special kind of game. In an environment in which time is money, one has no time to play. One must grasp at every straw. One is inhibited, and there is little time to create the conditions of play.
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